Playing Doom (Id)(MS-DOS) again in 2026 (❌👂)- it has been a long time

#doom #idsoftware #msdos

After Snipe (Novell Lite) Doom was the first multiplayer game I ever played on PC. Doom was developed by id Software and released in December 1993 for MS‑DOS. The core creators included: John Carmack — engine programmer, John Romero — gameplay design, Tom Hall — early design work, Adrian Carmack — visual style, Kevin Cloud — textures and assets.

The team had previously built fast PC engines for Wolfenstein 3D, but Doom represented a major technical leap: Smooth first-person rendering on consumer PCs, larger and more complex levels, dynamic lighting effects, networked multiplayer (LAN deathmatch). We did so with NE2000 Novel Lite ISA cards with a coaxial cable running on MS-DOS/Windows 3.11/Windows95.

Our network had a variety of systems: I myself had initially had a 486-SX25 but that was upgraded quickly to a 486-DX2-66 (because of PCSPC+ and database work for my thesis) as did another friend. My roommate ran a 386-DX-40 and the 4th member ran a n AMD 386/486 clone system that was not really capable of running it – if only in a small window.

Hardware specs back in 1993 for the game were:
Intel 80386 — minimum
Intel 80486 — recommended

As the engine used fixed-point math, by avoiding floating-point instructions many machines without a FPU (386, 486SX) could run the game. When the Pentium became more main stream you’d see more games actually using the FPU more extensively.

Playability:
386DX 33 MHz playable
486SX 25–33 MHz good
486DX2-66 excellent

It’s quite funny how some things you absolutely don’t forget while other things get forgotten when playing a game like this again.
Thanks for watching, Mark Vergeer

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NOTICE:
The music-Track: the game soundtrack copyrighted by Id software is heard in this with the game sound effects (8bit) on top of that.

NOTICE:
“Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.”

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