Let’s Compare ( Mario Bros. )

Description Source:

http://en.wikipedia.org/wiki/Mario_Bros.

Mario Bros.​ (マリオブラザーズ Mario Burazāzu?) is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto, the creator of the Mario franchise. It is a follow-up to Donkey Kong and stars Mario, a plumber who was previously named “Jumpman”. It has been commonly featured as a minigame in the Super Mario Advance series and other games. Mario Bros. has been re-released for the Wii’s Virtual Console service in Japan, North America and Europe and Australia.

In this game, Mario is portrayed as an Italian-American plumber who, along with his brother Luigi, has to defeat creatures that have been coming from the sewers below New York. The gameplay focuses on Mario’s extermination of pests in the sewers by flipping them on their backs and kicking them away. The original versions of Mario Bros., the arcade version and the Nintendo Entertainment System (NES) version, received positive reception.

Game Play

Mario Bros. features two plumbers,[4] Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there.[5] The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with four pipes at each corner of the screen(in the old version, and an object called a “POW” block in the center. Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right and vice versa.

The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in colour and increasing speed. Each phase has a certain number of enemies, with the final enemy being faster and a different colour than normal. There are three enemies in all: the Shellcreeper, which simply walks around; the Sidestepper, which requires one more hit than normal to take down; and the Fighter Fly, which jumps, making it more difficult to flip. Players may also make use of the above-mentioned “POW” block, which flips any enemy touching a platform when a player hits the block from below.

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