supernatural step 24 saving highscores
In this video I talk about loading and saving the highscore table from disk to memory.
This video is part of a series of video game programming on the Commodore 64 in MOS 6502/6510 assembly. As a guide I am using Georg Rottensteiner’s code to the game called Supernatural, which was later made commercially available as Guns ‘n’ Ghosts. Georg created a tutorial series online in which he went through the code step-by-step.
With this video series I am trying to learn game programming while at the same time provide some entertainment for my viewers. I am hoping for this video series to become a record to accompany Georg’s tutorial series.
I am using Georg’s Integrated Development Environment (IDE) called C64Studio. If you want to code along, please visit my Github page where I provide access to the code as the project develops. Please find the necessary links below:
Title Music Megaman 3 theme
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