Mark Plays… Need For Speed Hot Pursuit 2 (GameCube)(NTSC) & Nintendo Waffle 😨😨😨

#Gamecube #racing #gameplay πŸπŸŽοΈπŸš—πŸš™πŸš•πŸš“πŸš”

πŸ€”NEED for Speed Hot Pursuit 2
A racing game released in 2002, and it’s the sixth installment in the Need for Speed series. The game was developed by EA Black Box for the PlayStation 2 and by EA Seattle for the Xbox, G@meCube, and PC.

The AI of the cop cars in the GameCube version of the game is notably different from that in the PlayStation 2 version. In the GameCube version, the cops are more aggressive and skillful in their pursuit tactics. They focus on spinning out the player’s car rather than just ramming into it, which adds a layer of challenge and realism to the chases for some. But it bugs the h3ll out of me. It supposedly makes the cop chases feel more strategic but it’s just this constant confrontation with the patrol cars appearing constantly without any respite. The balance of that is quite off in my opinion.

In contrast, the PlayStation 2 version features cops that are more prone to using brute force, often ramming the player’s car into obstacles and it’s also possible to do the same to the patrol cars. There is more traffic on the road so it’s a technique that can be used easily on the PS2 version. The Gamecube version hardly has any other traffic compared and this technique is not really possible to use. This difference in AI behavior and features can significantly alter the gameplay experience, making the GameCube version far less appealing to me. In fact I sort of rage quitted the gameplay in this video (oops).

I must say I prefer the PS2 port of this game. What do you think?

πŸ€” The GameCube
The Nintendo GameCube, released in 2001, was Nintendo’s entry into the sixth generation of video game consoles, directly competing with the PlayStation 2, Xbox, and Dreamcast.
It sure is an odd-ball console shaped like a cube and featuring a distinctive handle, the GameCube was designed to be both portable and visually unique. And it is built like a brick – proven virtually undistructable and kid-proof. It utilized a proprietary miniDVD-based storage, with smaller discs resulting in much less capacity available for the games. It was Nintendo’s first move towards optical media (I guess the Nintendo PlayStation debacle is to blame for that).
The console was powered by a custom IBM PowerPC CPU and an ATI graphics processor, which provided impressive graphical capabilities for its time. The GameCube also introduced the WaveBird, the first wireless controller for a major console, which was praised for its reliability and battery life. Mine still works fine to this day.

What set the GameCube apart from its contemporaries was its strong focus on multiplayer gaming and exclusive titles. First party Nintendo games are an aquired taste but it does make Nintendo gaming systems the way to go when you like that type of games. With four controller ports built into the console, it was also designed for local multiplayer experiences, which were a hallmark of Nintendo’s gaming philosophy. Microsoft’s original Xbox copied that featured. The GameCube boasted a robust library of exclusive games, including critically acclaimed titles like “Super Smash Bros. Melee,” “The Legend of Zelda: The Wind Waker, Twilight Princesss – that latter was the GC’s swan song” and “Metroid Prime.” These games leveraged the console’s hardware to deliver unique and memorable experiences that have stood the test of time. Despite its commercial struggles compared to the PlayStation 2, the GameCube’s innovative design and beloved game library have earned it a lasting legacy among gamers. I just love that purple cube with it’s weird controller (I also have a metallic one).

On N!ntend0’s recent behaviour and stance on consumer friendlyness: They sort of turn into a more evil EA than EA. A bit of a bully in my opinion.
The Need for Speed games stem from time when EA for the most part was an okay publisher/developer but that has gone severely South over the past decades.

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