[AMSTRAD CPC] Sultan’s Maze – Longplay & Review
Longplay and review for “Sultan’s Maze” on the Amstrad CPC!
It’s DOOM on the Amstrad CPC!!! OK no … I’m kidding. But it is the first tentative attempt at 3D, and one of the very first games ever made for the Amstrad CPC 464 back in 1984! This is going to be a very nostalgic trip for a lot of you I’m sure!!
It’s time to see if we can beat Sultan’s Maze on the hardest difficulty (level 9!) as we attempt to collect all the Sultan’s jewels but avoid that deadly and pesky ghost! Plus given it’s a maze game and I’m not referring to the map often (because that costs you energy) – here I’m going to show my face on camera and do the commentary/review live along with the longplay, whilst simultaneously updating a live map to show where we are! So you can follow and understand what is going. Anyway! Despite it being a popular tourist attraction for many years and inexplicably no-one has found the jewels before, off to Hampton Court maze we go….
(c) Amsoft / Gem Software 1984
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