Sydney Hunter & The Caverns of Death NES – Development Update – 12th November 2018

It’s been a little while between updates, which I apologize for, but I have had some ongoing unexpected health issues. I am about to have major surgery in a weeks time so thought I had better give an update on how Sydney Hunter and The Caverns of Death for the Nintendo Entertainment System (NES) is progressing.

I am trying to cover as much of the SNES version as possible, but of course the NES is much more limited in what can be achieved.

I finally have most of the underlying engine working as follows:
– Map drawing from compressed tile sets (there are lots of screens after all and I ran out of room in the cartridge!)
– Sydney Character movement – walking, jumping, climbing, falling
– Sydney can throw his boomerang
– Different enemies appear and have their own movement logic, including path following logic
– Bonus and end of level collectables are placed and can be picked up with the score being updated

To do:
– colour and graphic tidy-ups due to optimizations
– end of level urgency from rising lava
– enemies hurt Sydney
– Sydney’s boomerang hurts enemies
– Score/Collectibles summary screen
– bug fixes – minor tile collision issues etc
– sound effects

See general updates on both my web site:
and my Facebook page:

If you are a Spectravideo or MSX fan, buy a copy of my book on these two computers here:

I am part of the ‘Press Play On Tape’ podcast, join the mayhem here:

I also do live game plays, usually high score practices on Twitch here:

(Visited 1 times, 1 visits today)


Do NOT follow this link or you will be banned from the site!