The Absurd Reason Nintendo Cancelled Super Meat Boy
DJ Slopes
Did you know Super Meat Boy almost launched on the Nintendo Wii?
Back in 2010, Team Meat had their hearts set on bringing their legendary precision platformer to Nintendo’s console. But thanks to Nintendo’s insanely strict 40MB file size limit for the WiiWare digital store, the developers faced an impossible choice: compress the game to death and cut the iconic soundtrack, or walk away entirely.
When they tried to pivot and release the game as a physical retail disc, industry publishers literally slammed the door in their faces, claiming third-party games “just don’t sell” on the Wii.
Watch to find out how this massive missed opportunity for Nintendo led to Super Meat Boy pivoting to the Xbox 360 and becoming one of the most successful and defining indie games of all time!
👇 Let me know in the comments: Do you think Super Meat Boy would have survived on the Wii?
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