supernatural step 23 high score names
In this video we take another look at how high score tables work by working out how to make space for names in the high score table.
This video is part of a series of video game programming on the Commodore 64 in MOS 6502/6510 assembly. As a guide I am using Georg Rottensteiner’s code to the game called Supernatural, which was later made commercially available as Guns ‘n’ Ghosts. Georg created a tutorial series online in which he went through the code step-by-step.
With this video series I am trying to learn game programming while at the same time provide some entertainment for my viewers. I am hoping for this video series to become a record to accompany Georg’s tutorial series.
I am using Georg’s Integrated Development Environment (IDE) called C64Studio. If you want to code along, please visit my Github page where I provide access to the code as the project develops. Please find the necessary links below:
Title Music Megaman 3 theme
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